Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sWk2c-imFVt-FCOr3-pGx9b-k6siB | 17/11/3 | 90.2 | 1.47 | 2026-07-03 18:45:43 · 25m 7s | |
| CSGO-rJsxu-DhmqJ-XXNvB-E3FRJ-SyCJC | 14/14/2 | 75.2 | 1.09 | 2026-06-26 16:38:09 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.