Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MobQp-i7WQ7-wd8pS-YFtXZ-8tQVP | 13/17/8 | 66.2 | 0.85 | 2026-06-28 14:26:40 · 37m 43s | |
| CSGO-vDtGX-dFumh-EKZvo-RmRnW-J6BxH | 31/19/5 | 102.9 | 1.57 | 2026-06-27 10:21:34 · 49m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.