Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-64Cfb-yjmYm-Ldr43-OtKnw-J2GGG | 20/9/9 | 120.2 | 1.84 | 2026-07-03 06:58:57 · 29m 23s | |
| CSGO-8aAh5-zTVnu-YwP4b-3zZ5k-7XmfO | 10/11/6 | 75.0 | 1.02 | 2026-07-03 06:58:57 · 31m 43s | |
| CSGO-Rt4ZE-akanN-i7OBs-sTUON-iR6FP | 21/14/3 | 91.7 | 1.40 | 2026-07-01 18:54:32 · 32m 32s | |
| CSGO-iZ2YM-ahaeq-SPydi-Boeej-eEA2P | 15/23/10 | 64.2 | 0.96 | 2026-06-26 20:58:21 · 51m 28s | |
| CSGO-yyhFY-FfnCC-Uatbx-2XdDE-sUNMB | de_warden |
27/8/1 | 120.6 | 2.11 | 2026-06-25 19:30:17 · 28m 43s |
| CSGO-wpLWx-WvsUi-AtOqz-oirLh-9YKsE | 18/9/4 | 114.0 | 1.81 | 2026-06-25 18:53:19 · 27m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.