Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aSMqv-bTcZX-MCWEO-VD8Y8-DeiGH | 17/17/6 | 88.3 | 1.03 | 2026-07-02 19:45:46 · 43m 3s | |
| CSGO-Jwfqi-9HvzM-LJ8P3-CZA4M-GS6yD | 14/13/7 | 67.8 | 1.16 | 2026-06-28 01:28:24 · 32m 21s | |
| CSGO-xYXdV-Rk2q4-Fs62L-a2NM3-kVSFE | 13/12/4 | 73.4 | 1.14 | 2026-06-27 19:09:18 · 32m 16s | |
| CSGO-GLJCU-W6EXM-3Gmx5-m2OiV-oaM2G | 14/17/7 | 94.8 | 1.13 | 2026-06-24 21:55:13 · 36m 57s | |
| CSGO-LWN32-XSpTb-5rHCO-rT6ce-REDVF | 7/17/4 | 51.2 | 0.53 | 2026-06-24 21:20:34 · 32m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.