Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hOOxD-9bSw5-RKUyL-8Kv9e-2PDRE | 20/12/4 | 96.8 | 1.61 | 2026-07-06 13:00:33 · 27m 51s | |
| CSGO-Hi7DC-teSqZ-qa9Fj-NAcJF-J9tvE | 16/17/7 | 90.0 | 1.16 | 2026-06-20 23:51:32 · 37m 56s | |
| CSGO-7CeU6-xhLxh-2wYUA-4w23t-3fwXD | 21/14/4 | 112.8 | 1.47 | 2026-06-19 19:58:00 · 31m 29s | |
| CSGO-2VBkn-8EXRJ-Bnyb8-QoHUJ-OKNQC | 14/15/5 | 76.6 | 1.05 | 2026-06-16 19:01:55 · 29m 11s | |
| CSGO-OSYJf-dJnJU-pndC6-CQCka-fQ4qB | 17/16/8 | 81.0 | 1.17 | 2026-06-16 18:23:59 · 33m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.