Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4QoK5-dw5br-Adop6-Dc93T-j7xbE | 11/14/2 | 69.4 | 0.90 | 2026-07-02 16:05:31 · 26m 3s | |
| CSGO-kp4C7-e6LVf-HcY3A-V23ND-YJxsP | 9/14/4 | 65.2 | 0.77 | 2026-06-12 23:14:04 · 20m 30s | |
| CSGO-bGSwq-pSLNj-Crzbs-UHsu8-aUPRO | 11/9/2 | 65.4 | 1.15 | 2026-06-12 22:43:15 · 26m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.