Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-njDN5-K3M95-PoDZz-Z74Sc-Sk2pH | 21/14/7 | 97.2 | 1.49 | 2026-07-03 07:44:49 · 37m 4s | |
| CSGO-bSM5t-ocXRk-95LbP-wsMs3-9L9PL | 18/15/4 | 69.9 | 1.10 | 2026-07-02 16:53:51 · 38m 25s | |
| CSGO-EqjtW-eYx6q-4pjFO-mdt8L-WJ8CH | 10/13/7 | 70.3 | 0.78 | 2026-06-26 12:56:17 · 32m 35s | |
| CSGO-3Nudz-anF2A-TuZoH-K5ihv-N326A | 10/16/1 | 50.3 | 0.78 | 2026-06-22 18:36:58 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.