Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZzzm-L6WB2-EuiLs-qVQ4m-7XmfO | 12/15/1 | 52.0 | 0.70 | 2026-07-04 12:25:03 · 35m 27s | |
| CSGO-OSoE3-iOTE3-KUGwy-R6dqB-bzZAB | 15/14/5 | 79.2 | 1.09 | 2026-06-26 17:41:51 · 37m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.