Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SUUZn-mAfoo-QizYk-wZThR-AmhvN | 3/5/2 | 18.4 | 0.24 | 2026-07-03 18:05:04 · 30m 35s | |
| CSGO-vTBmX-FGNdu-4nPQb-jAWHc-ztZpG | 12/15/3 | 74.9 | 0.86 | 2026-07-02 22:47:16 · 28m 51s | |
| CSGO-tz9kQ-McweF-mtwQt-G5ubW-v7NQC | 12/18/9 | 103.0 | 0.94 | 2026-07-01 18:35:21 · 31m 13s | |
| CSGO-OT3CR-vLA9t-mkrHh-Y5UsR-dvV9G | 26/20/6 | 116.0 | 1.54 | 2026-06-29 21:26:42 · 36m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.