Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eJQRw-dTUYK-JCraD-N5toz-KWtrD | 27/18/6 | 122.3 | 1.73 | 2026-06-24 18:43:25 · 38m 55s | |
| CSGO-HTyz8-4vSYK-xxH2f-OnZSJ-Vxw5G | 18/13/5 | 94.3 | 1.31 | 2026-06-24 18:01:34 · 33m 20s | |
| CSGO-deKuK-Bz9rY-z8NNb-EARUX-vkSSH | 13/19/4 | 80.4 | 0.77 | 2026-06-19 23:29:53 · 31m 9s | |
| CSGO-CHjsW-hnCAt-4MMvU-bELn9-dAoQD | 16/16/1 | 77.1 | 1.02 | 2026-06-18 21:30:26 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.