Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u7jv4-JLWob-ka3OD-ZFO6f-mj5ZJ | 19/19/8 | 97.7 | 1.16 | 2026-07-08 19:40:59 · 39m 21s | |
| CSGO-u4D5Y-3DEnm-zORmQ-cewZa-UjenL | 15/18/5 | 68.2 | 1.02 | 2026-06-25 16:19:50 · 35m 12s | |
| CSGO-qwtsj-9Txns-pXjsi-Ta76w-QWJeB | 17/17/5 | 77.8 | 1.08 | 2026-06-16 21:02:04 · 41m 28s | |
| CSGO-zLSVX-kN79d-LmU6v-8K3tH-9cEZG | 21/16/3 | 87.8 | 1.37 | 2026-06-16 20:25:07 · 34m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.