Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tLwCK-Gb6Ze-E5cBM-GJdXS-nGCtG | 22/16/2 | 87.3 | 1.30 | 2026-07-05 07:19:57 · 36m 17s | |
| CSGO-ZSz7C-wOzMC-FmHL8-yV5i4-sU7CH | 16/29/9 | 79.1 | 0.83 | 2026-06-28 01:39:36 · 50m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.