Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9OvOK-qoJRr-ExNmn-XCeFC-b99PL | 6/6/4 | 61.6 | 1.06 | 2026-07-01 19:32:14 · 10m 4s | |
| CSGO-tJGiK-zKbwd-mPsww-ZRkb9-hpWTB | 12/13/1 | 85.5 | 1.01 | 2026-06-26 22:49:20 · 24m 37s | |
| CSGO-uKHpr-ahQCt-zYe6q-MTJzh-DFAkE | 14/15/9 | 93.1 | 1.15 | 2026-06-18 05:15:57 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.