Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ufBfM-Q7S3U-LG9Bf-6V39s-8WfnL | 15/18/8 | 102.6 | 1.15 | 2026-06-30 20:19:49 Β· 33m 36s | |
| CSGO-xOjps-z2Ly6-UV7Jt-COfh5-tUD3J | 12/14/6 | 67.0 | 1.10 | 2026-06-30 19:37:14 Β· 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.