Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hyCQU-jYzxi-BOHLe-jRJeT-3krFF | 15/16/8 | 66.4 | 1.07 | 2026-07-04 20:43:34 · 42m 58s | |
| CSGO-2JNAD-B82zz-U7VTz-HTny2-drxPB | 15/12/9 | 112.0 | 1.59 | 2026-07-04 19:17:51 · 28m 23s | |
| CSGO-kTiyk-QLXxz-NcE65-SZJRU-zG3YP | 14/19/8 | 85.0 | 0.96 | 2026-07-03 18:55:11 · 34m 5s | |
| CSGO-sHyJ3-YZcTP-qHszP-uSTd2-VeruL | 12/11/3 | 63.8 | 1.02 | 2026-06-28 20:04:52 · 31m 21s | |
| CSGO-3vEou-DkpEp-FrAk4-5zSVv-EWtrD | 35/15/5 | 134.3 | 2.08 | 2026-06-18 18:29:34 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.