Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9PEMc-jXNUO-DFn7P-V2SfJ-6n33L | 13/14/4 | 62.3 | 0.94 | 2026-07-04 21:34:09 · 28m 18s | |
| CSGO-OHBak-pN23p-bBEEB-pOsQ7-uzpcG | 18/10/3 | 84.8 | 1.43 | 2026-07-04 20:26:11 · 28m 41s | |
| CSGO-QkDck-BdqBo-4KVqa-jO2mt-3rP3A | 19/16/4 | 81.3 | 1.25 | 2026-07-03 21:30:20 · 32m 37s | |
| CSGO-AYOUz-3UpOY-K9VoT-83cDX-Bkb3K | 21/20/11 | 79.8 | 1.24 | 2026-06-30 19:10:10 · 48m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.