Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sFznf-jAPvR-KbTvV-fuSnZ-jPocG | 7/11/2 | 81.0 | 0.80 | 2026-07-03 18:58:54 · 10m 26s | |
| CSGO-XWbpb-E26SB-RjW3K-dmmnM-tJpxA | 12/16/1 | 75.9 | 0.79 | 2026-07-02 17:10:25 · 23m 4s | |
| CSGO-rz6rc-bcNvh-QrXfa-RsMCu-jDWPA | 19/12/9 | 98.6 | 1.47 | 2026-07-01 16:01:09 · 40m 32s | |
| CSGO-PJQHL-KKpHO-tKoB6-j9qHH-tx6iL | 8/15/2 | 69.2 | 0.60 | 2026-06-27 18:55:25 · 24m 57s | |
| CSGO-faWdG-yjdta-V8a4O-5nhOw-zqrqK | 24/17/6 | 101.8 | 1.42 | 2026-06-26 19:52:46 · 34m 31s | |
| CSGO-Lcphz-ZEPPQ-YvMyT-xeLUt-jWX9G | 16/21/7 | 62.6 | 0.88 | 2026-06-25 18:44:24 · 47m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.