Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xtdnJ-ckCQE-JiknK-7j5c8-ZKV5F | 7/22/3 | 40.1 | 0.24 | 2026-07-04 20:51:02 · 39m 48s | |
| CSGO-Hhw2V-SErzt-o4V28-DetRh-tOeFO | 11/18/4 | 71.8 | 0.73 | 2026-06-22 19:07:40 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.