Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2c2o9-RTMS5-XtOqu-aPZPR-Q8urD | 17/11/6 | 82.7 | 1.51 | 2026-07-01 18:20:11 · 31m 50s | |
| CSGO-O3oyJ-XRF9J-79AAV-pM3WL-CnF8D | 10/15/6 | 75.5 | 0.89 | 2026-06-23 17:19:04 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.