Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLpnO-u6kEV-WUfka-Qr6LR-rHHnK | 17/18/4 | 80.6 | 0.97 | 2026-07-04 19:15:39 · 42m 11s | |
| CSGO-rbJy7-rvXWQ-4zWDX-pp4Bw-B3bJD | 4/15/4 | 42.4 | 0.26 | 2026-06-28 16:20:48 · 19m 50s | |
| CSGO-VOMYs-yLbHw-vWdEk-yRcJx-wr74E | 16/22/9 | 72.7 | 0.88 | 2026-06-28 15:33:41 · 42m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.