Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwDZo-LNme4-UFV9a-Lkjcn-L4zAC | 26/14/5 | 105.8 | 1.65 | 2026-07-05 23:38:58 · 36m 39s | |
| CSGO-MYZzM-LAG5Z-64E5D-hZWF9-eympQ | 9/17/6 | 51.9 | 0.63 | 2026-07-04 23:50:31 · 33m 48s | |
| CSGO-78KfR-8eozr-nX4jK-qKP9w-vB3xK | 14/14/6 | 65.2 | 1.10 | 2026-07-04 23:06:06 · 38m 42s | |
| CSGO-pcPUs-Zomr4-R3nJ6-6cjH9-LdNEL | 12/15/1 | 59.1 | 0.77 | 2026-06-28 23:05:48 · 32m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.