Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xdLqa-7juSN-nT9aS-kWaeW-J6BxH | 7/14/2 | 45.4 | 0.57 | 2026-07-04 01:55:32 · 36m 21s | |
| CSGO-XoAsa-bAAFo-EDy28-X3nWS-Ew4ZJ | 15/20/3 | 68.7 | 0.88 | 2026-07-01 23:39:17 · 37m 28s | |
| CSGO-tLLih-pKLif-cRrdB-iT68F-zn33L | 14/12/9 | 103.0 | 1.44 | 2026-07-01 22:58:40 · 31m 30s | |
| CSGO-owLNm-psDTY-acwZ5-A6OFx-oqS4M | 22/17/5 | 97.0 | 1.36 | 2026-06-28 22:02:32 · 33m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.