Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U2wHz-abedz-rA9mA-LOJYh-kOijD | 14/15/7 | 75.3 | 1.09 | 2026-07-07 17:32:58 · 34m 31s | |
| CSGO-6o7N9-DHOG8-YL5Hx-Z2j9E-8J5RG | 18/18/4 | 67.8 | 1.06 | 2026-07-01 21:58:52 · 38m 8s | |
| CSGO-EERGY-mLDQ8-CNJ7y-V9in4-3zeKP | 12/9/4 | 53.7 | 1.21 | 2026-07-01 21:14:13 · 33m 2s | |
| CSGO-C5FM5-q8OkJ-TXbuh-8GyZL-hbRuK | 10/7/3 | 70.9 | 1.20 | 2026-07-01 19:56:42 · 25m 42s | |
| CSGO-yUZAW-9cRy3-YRzJW-N5Cky-52DVF | 9/7/7 | 69.3 | 1.22 | 2026-07-01 17:07:09 · 26m 29s | |
| CSGO-Jw5rP-DvEoM-jKERx-JtsTa-NZYML | 16/11/3 | 72.8 | 1.29 | 2026-06-30 11:01:02 · 31m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.