76561199207992080
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-10%Peak single-match outcome anomaly 57.2/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
1 of this player's 15 analyzed matches landed in the top outcome band (7%) — a sustained pattern, not one hot game
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SAXEz-hb4rw-GNCXe-G5yd6-DeiGH | 17/15/5 | 92.5 | 1.22 | 2026-07-05 18:45:12 · 33m 9s | |
| CSGO-b6yRk-DzDar-hO4JR-iK5dh-dE4BO | 17/17/7 | 74.7 | 1.08 | 2026-07-05 17:59:13 · 40m 3s | |
| CSGO-JV5vC-aXFc9-u8esC-OX3Op-XsONN | 18/15/4 | 82.2 | 1.12 | 2026-07-05 17:15:53 · 39m 53s | |
| CSGO-bXWjs-HQtkL-zY73d-j4ZaL-8HsiB | 16/20/7 | 70.8 | 0.96 | 2026-07-03 19:12:28 · 38m 11s | |
| CSGO-rXZ2O-OMweE-9iHMG-UxhAE-kAoQD | 26/15/7 | 107.2 | 1.70 | 2026-07-03 18:21:51 · 45m 55s | |
| CSGO-VNFnV-fUWj2-pXLDV-QGTUj-utHrL | 16/15/8 | 113.1 | 1.34 | 2026-07-03 17:47:43 · 31m 36s | |
| CSGO-ojUhw-pFfLm-ciCi2-PWU5D-kAoQD | 9/12/3 | 71.8 | 0.83 | 2026-07-01 16:09:15 · 20m 46s | |
| CSGO-XQd2Z-iNAhz-cKzep-Uzs6H-6xUWJ | 13/9/1 | 91.7 | 1.31 | 2026-06-30 20:35:55 · 12m 22s | |
| CSGO-Fo98s-bktTw-XRuQO-QV3AW-OvuCQ | 18/7/0 | 105.5 | 1.72 | 2026-06-30 20:24:41 · 9m 52s | |
| CSGO-JUYpx-ZGw7q-rDQ6N-ToWUj-nOGSQ | 13/7/1 | 108.0 | 1.55 | 2026-06-30 20:11:17 · 11m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.