Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OvJr7-Gp2xB-6i5UG-ToAkj-ps68F | 14/16/2 | 67.3 | 0.98 | 2026-06-29 19:51:18 · 30m 28s | |
| CSGO-b3FPC-r7bbO-mbE9v-HeRav-RWjXM | 10/7/3 | 59.2 | 1.16 | 2026-06-23 20:55:03 · 27m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.