Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZzzm-L6WB2-EuiLs-qVQ4m-7XmfO | 28/15/7 | 123.6 | 1.68 | 2026-07-04 12:25:03 · 35m 27s | |
| CSGO-odoNK-uqiK8-d2yiz-bvzxo-niyfF | 23/7/8 | 146.3 | 2.08 | 2026-07-04 10:26:11 · 28m 40s | |
| CSGO-UAFv6-P6A43-H84nf-5Kxdt-EhMMB | 30/16/4 | 120.2 | 1.71 | 2026-07-04 08:46:00 · 33m 19s | |
| CSGO-R6239-V9faa-5sNh9-EhSXQ-e7PVP | 17/20/5 | 86.3 | 1.04 | 2026-06-25 03:48:01 · 32m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.