Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A5Tei-Oavpv-MosLX-NRA8b-fQ4qB | 12/19/7 | 64.3 | 0.73 | 2026-06-30 12:43:33 · 33m 49s | |
| CSGO-TYJr3-QCmdU-5Fk36-HJA2T-8Q9zP | 8/19/10 | 45.2 | 0.51 | 2026-06-22 19:17:33 · 42m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.