76561199205942499
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+10%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.8%Peak single-match outcome anomaly 19.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
8.1% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5QZf3-vvy8b-bYuhT-EPaNL-5naAB | 25/13/3 | 95.0 | 1.53 | 2026-07-03 16:30:24 · 32m 38s | |
| CSGO-xjsLn-2jHjH-EWkxm-MUaiF-f9hWA | 15/16/5 | 62.2 | 1.08 | 2026-06-27 23:36:50 · 38m 4s | |
| CSGO-EvnbM-Su4Xd-RTE95-PA5j5-9ysOH | 22/14/1 | 90.2 | 1.46 | 2026-06-26 22:07:12 · 32m 25s | |
| CSGO-q2TkU-nbbVx-FwJ8C-8SWKT-yGvjN | 11/15/1 | 62.0 | 0.73 | 2026-06-24 14:46:51 · 25m 12s | |
| CSGO-6xrUj-cETed-hum3s-iTJ8N-QnCcO | 11/16/3 | 76.9 | 0.87 | 2026-06-24 14:15:39 · 26m 9s | |
| CSGO-9BcZP-aVjMw-sNyFi-LkjsU-ym7SA | 14/7/4 | 95.1 | 1.50 | 2026-06-16 17:33:55 · 31m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.