Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adXYi-FfiNW-4ynrX-pMukw-sVJvM | 22/15/6 | 105.4 | 1.54 | 2026-06-28 17:50:28 · 37m 22s | |
| CSGO-9eqOp-OfrPF-5P25Y-GV3S8-MfNHA | 12/16/7 | 56.1 | 0.86 | 2026-06-28 17:06:41 · 40m 18s | |
| CSGO-GPbV2-yjDaW-YXEAc-ehEbW-8vKjC | 13/12/5 | 87.8 | 1.12 | 2026-06-28 16:31:27 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.