Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z4jqP-ARrPu-OP2Ad-afDB7-5K4VH | 15/15/5 | 80.0 | 1.06 | 2026-07-05 19:09:46 · 35m 36s | |
| CSGO-8csmb-BOneh-bVZ2b-BKZ4Y-nFzAC | 17/13/7 | 93.1 | 1.35 | 2026-06-29 11:47:22 · 30m 54s | |
| CSGO-TLmXu-UQGuW-Gso9d-xJJbo-a3acP | 18/14/5 | 78.3 | 1.36 | 2026-06-28 10:57:00 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.