76561199205094337
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-25.1%Peak single-match outcome anomaly 33.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Mean preaim 4.41° with only 4.01° spread across 57 ranged kills - crosshair sits on target far too consistently; human aim varies much more shot-to-shot even at a high level
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3JVYv-ncbZZ-H6A6G-3PH9E-OycBN | 13/15/2 | 75.7 | 0.91 | 2026-07-04 18:49:41 · 32m 30s | |
| CSGO-BurQo-wKYw8-vaSBz-Hb2s6-2TryM | 21/9/9 | 115.5 | 1.80 | 2026-07-04 18:00:22 · 25m 21s | |
| CSGO-TCdhD-OLTZK-ZVhmO-EqCeV-URqmJ | 6/15/5 | 50.2 | 0.58 | 2026-07-04 14:42:05 · 33m 49s | |
| CSGO-z62UP-NHGe2-YEp8K-sorQB-FpQuK | 16/12/9 | 96.5 | 1.39 | 2026-06-29 11:53:13 · 32m 46s | |
| CSGO-jDO2F-e2FxQ-zpvPi-bRCaA-eosSJ | 21/11/8 | 128.9 | 1.97 | 2026-06-29 11:18:04 · 25m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.