Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nAzjz-nXbXO-XbTVn-FT6uB-kdbhQ | 31/18/5 | 117.4 | 1.72 | 2026-07-01 22:51:43 · 33m 58s | |
| CSGO-qh7C2-7PPEm-OiPO7-XbhaK-OHTCP | 22/18/4 | 101.1 | 1.25 | 2026-06-29 20:25:42 · 35m 33s | |
| CSGO-QCfiJ-DPCXj-VAq2W-y3ZNM-mxF4C | 20/19/4 | 100.9 | 1.13 | 2026-06-29 15:37:07 · 42m 1s | |
| CSGO-n9mmM-Mk6Lv-qxp6p-epZTf-tOeFO | 29/16/6 | 138.6 | 1.74 | 2026-06-28 20:08:00 · 38m 56s | |
| CSGO-eMHsz-ZJL3S-x8edd-FfVCn-BEbYO | 11/20/7 | 68.7 | 0.67 | 2026-06-18 19:29:29 · 43m 7s | |
| CSGO-5Fiaa-8nCRZ-zxWCO-KP7qb-BusnC | 14/12/7 | 84.3 | 1.24 | 2026-06-15 19:21:26 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.