Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BDFWt-7pmA9-TrAXH-z3c56-Vp8eD | 23/21/5 | 80.3 | 1.14 | 2026-07-02 21:04:24 · 46m 24s | |
| CSGO-4BmhA-Hrkof-PpHet-JfxYa-YZx9H | 21/14/8 | 121.5 | 1.61 | 2026-07-02 20:26:02 · 35m 57s | |
| CSGO-6etQV-LS9uS-A7N3Q-btOkC-8TryM | 4/3/3 | 89.7 | 1.44 | 2026-06-26 22:31:51 · 7m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.