Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3mFK4-B2F5F-HZCNX-qx6MO-DJsiB | 14/13/7 | 94.1 | 1.30 | 2026-06-29 08:19:09 · 27m 55s | |
| CSGO-8sjD8-N7vYs-hTmui-EEv7o-UO8nM | 18/7/1 | 84.9 | 1.52 | 2026-06-24 16:26:43 · 22m 18s | |
| CSGO-SC66K-thQZC-PGupD-3PRHk-LXpRP | 14/11/6 | 88.0 | 1.28 | 2026-06-20 01:56:06 · 29m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.