Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XuF3Q-ddDz7-HQbOo-wRGnC-YJxsP | 22/10/2 | 92.3 | 1.59 | 2026-06-30 21:08:06 · 43m 19s | |
| CSGO-KtbQ5-adi2D-6m8zJ-ArVJB-b99PL | 16/16/6 | 83.0 | 1.09 | 2026-06-30 18:09:44 · 37m 47s | |
| CSGO-vV6q4-GNzEP-VDwcZ-2PLjj-WZ8SA | 20/12/8 | 111.0 | 1.55 | 2026-06-27 20:34:53 · 44m 1s | |
| CSGO-DLTns-5NBOF-aH9f7-2FKOA-JebRF | 11/11/10 | 72.3 | 1.19 | 2026-06-15 21:14:39 · 34m 29s | |
| CSGO-YsocA-iOWOh-DM5FJ-w8tnn-GOBJC | 18/10/5 | 92.5 | 1.55 | 2026-06-15 18:26:38 · 32m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.