Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2yhEd-QWRFT-zJHUj-RJFOw-4CZAB | 3/14/0 | 33.4 | 0.09 | 2026-07-03 23:18:39 · 21m 41s | |
| CSGO-PGb3z-jLxYj-ZM8EJ-vjtXZ-rup3B | 18/10/2 | 93.3 | 1.39 | 2026-07-03 21:01:08 · 31m 42s | |
| CSGO-mJoRe-CYRBs-6dpyv-XP2XD-wADEB | 15/16/2 | 68.7 | 1.02 | 2026-06-23 20:11:57 · 34m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.