Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czzhk-CNxKN-TLaoT-bj3J8-6pe8E | 12/16/4 | 83.7 | 0.94 | 2026-07-01 16:31:43 · 30m 42s | |
| CSGO-tNYUN-XuFqe-7dyuV-4QcQo-dDWPA | 14/15/5 | 56.3 | 1.02 | 2026-06-30 17:26:18 · 29m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.