76561199202066809
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-4%Account is 1+ years old
300h+ in CS2
200-2000h across the whole Steam library
3 or fewer games owned - typical of a fresh/bought account
5+ friends
round(level / 10), capped at +3
Fewer than 3 badges
Inventory is private - can't verify
Cross-Platform Consistency
-5%FACEIT level 7 (6+) but no FACEIT match in 180+ days while still active elsewhere
Our Own Match Data
-10.2%9.1% of kills through walls across 4 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sddaW-Udx57-SrpZe-rw7FX-fGn6J | 9/16/4 | 64.4 | 0.83 | 2026-06-28 19:10:23 · 30m 37s | |
| CSGO-9YfGy-T2Cvj-OTTvE-kzywV-T6TvD | 14/17/5 | 69.5 | 0.92 | 2026-06-28 18:29:40 · 37m 30s | |
| CSGO-pJQJf-AD8tr-ZN73m-BYywf-OFSiA | 7/8/5 | 50.6 | 0.96 | 2026-06-27 18:13:25 · 25m 7s | |
| CSGO-8jXS7-JUtEm-xKCtf-ScaNz-OVkTL | 14/14/4 | 75.0 | 1.10 | 2026-06-27 17:28:04 · 32m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.