Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wi582-h8jnS-XG3FM-EbbyT-X7YpG | 10/18/4 | 43.7 | 0.65 | 2026-06-27 09:24:53 · 33m 50s | |
| CSGO-f27ZF-oxeLx-aFniK-6dF2b-sY2tJ | 15/16/9 | 87.9 | 1.15 | 2026-06-12 19:04:26 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.