Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GzswY-7wtRk-R8pYp-iB76c-U5O3A | 24/21/9 | 88.7 | 1.24 | 2026-07-04 17:00:54 · 40m 29s | |
| CSGO-k72NE-iOpcQ-pcOjf-3de93-sU7CH | 12/17/2 | 73.3 | 0.83 | 2026-06-28 22:14:42 · 22m 9s | |
| CSGO-F8o9e-P4uDF-YdV48-XWLPS-Xa43L | 16/16/3 | 59.9 | 1.01 | 2026-06-27 19:28:00 · 38m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.