Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RNuUS-LEDqN-n8wbT-2KZN3-feAtG | 18/12/3 | 86.1 | 1.37 | 2026-07-03 09:58:02 · 26m 3s | |
| CSGO-zAaqa-vvfJ5-XjJOL-7zBQw-4CZAB | 23/26/5 | 88.3 | 1.10 | 2026-07-02 05:55:33 · 45m 3s | |
| CSGO-OeTjO-TXpuo-fwdGC-DfNQm-iNBYN | 16/8/2 | 76.8 | 1.42 | 2026-06-30 15:17:28 · 22m 29s | |
| CSGO-ry6A3-ZUOod-LwZvY-oxzYC-BAGyB | 10/13/5 | 66.5 | 0.93 | 2026-06-14 15:38:00 · 28m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.