Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-En2oA-6RCkv-Y6ASW-XzfZP-umXML | 13/5/3 | 90.6 | 1.58 | 2026-07-04 02:12:35 · 26m 2s | |
| CSGO-BiHH9-Tmakm-7UMHY-H6wdo-3h9GJ | 27/21/10 | 96.7 | 1.35 | 2026-07-03 21:19:22 · 50m 34s | |
| CSGO-wxuch-XAVe6-wCuO7-DOmHJ-GJpEM | 31/23/3 | 97.6 | 1.48 | 2026-07-01 19:41:14 · 54m 30s | |
| CSGO-CVKd6-Wd7fr-Tf4UX-vLkGo-yiOUD | 10/14/4 | 69.3 | 0.84 | 2026-06-22 21:34:49 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.