Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L9CcD-2MMkU-QNCUA-DX9wh-LPGCF | 10/15/3 | 70.7 | 0.85 | 2026-07-04 03:21:09 · 21m 32s | |
| CSGO-p6E7j-RxHUB-sRKGG-NqMjj-WPeyC | 17/17/7 | 87.4 | 1.06 | 2026-06-30 18:38:07 · 37m 16s | |
| CSGO-iPdCG-UZhhx-VfvaU-GDmJd-sOYQM | 23/18/7 | 95.2 | 1.31 | 2026-06-28 02:52:48 · 37m 36s | |
| CSGO-OYv5p-vKP4T-ELXEq-VtSAQ-mRXXC | 16/19/3 | 79.7 | 0.97 | 2026-06-26 22:00:08 · 34m 0s | |
| CSGO-ip9ES-9Qx4r-b6xTR-jvtsG-CUQ7B | 13/14/6 | 59.9 | 0.98 | 2026-06-21 04:34:07 · 31m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.