Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hcprc-Rq337-5Qftq-pUrOw-sCHCF | 17/20/3 | 75.7 | 0.97 | 2026-07-02 09:34:39 Β· 37m 5s | |
| CSGO-qnMHV-5qfYX-XmA5u-T3n8J-Z9JjC | 13/11/3 | 60.5 | 1.12 | 2026-06-30 09:21:49 Β· 38m 14s | |
| CSGO-89e6Z-Y56GP-QsJO9-3CfcZ-bFhCG | 11/14/1 | 61.5 | 0.89 | 2026-06-30 08:49:46 Β· 22m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.