Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ze4er-dRCAm-HFRid-hsyzy-bBnUE | 19/8/3 | 96.2 | 1.66 | 2026-07-04 17:55:36 · 22m 29s | |
| CSGO-fjPyX-Hun3r-UyidX-C7aqb-VQksF | 20/11/5 | 93.2 | 1.64 | 2026-06-28 17:17:09 · 33m 19s | |
| CSGO-QvwZs-GH8T6-BkK98-XFXen-iNBYN | 21/15/8 | 98.4 | 1.42 | 2026-06-11 18:06:28 · 35m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.