Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5PqvQ-ho5h7-NXXo2-7Uqvs-Uiq3B | 8/14/1 | 64.5 | 0.58 | 2026-07-01 18:16:43 · 15m 30s | |
| CSGO-KjODa-QtNj9-5j4RX-5u8yh-9sLbM | 19/13/8 | 95.6 | 1.39 | 2026-07-01 14:52:06 · 39m 59s | |
| CSGO-3GKP2-5K6Nn-UBr7p-3FE3y-oBCJC | 18/16/7 | 98.4 | 1.28 | 2026-07-01 14:13:08 · 33m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.