Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BOKpm-exidJ-35AJy-SWirs-wWOpP | 5/10/2 | 39.3 | 0.52 | 2026-07-05 19:52:33 · 21m 5s | |
| CSGO-bsNq7-ZRsUF-WfqP4-PM6HF-CUQ7B | 2/1/0 | 9.1 | 0.18 | 2026-07-03 21:06:31 · 30m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.