Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v4Fe6-ceHTK-KwFfU-UaA4R-XH3JE | 19/11/6 | 98.0 | 1.50 | 2026-07-05 15:02:37 · 32m 19s | |
| CSGO-6Jnb9-cQEnU-KoG2B-2x3W7-LpphH | 17/18/6 | 79.1 | 1.07 | 2026-06-19 14:28:46 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.