Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wv367-5qzK7-FSphk-7KQBt-3fwXD | 8/10/0 | 39.1 | 0.61 | 2026-06-30 22:51:48 · 25m 28s | |
| CSGO-ioddu-7WFh3-d4n83-x5hys-XMfrM | 14/16/3 | 79.6 | 1.06 | 2026-06-29 12:51:46 · 30m 53s | |
| CSGO-WXb8B-bDxMU-riMwi-ZJytZ-zFqqK | 22/16/5 | 94.5 | 1.43 | 2026-06-19 23:49:35 · 40m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.