Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7oPV-ZPkiN-YbrP5-wVRKC-eosSJ | 7/15/5 | 61.8 | 0.65 | 2026-06-20 23:53:22 · 27m 13s | |
| CSGO-FACki-aK6nY-iHGFm-XR7mB-FzsOH | 16/13/6 | 72.3 | 1.17 | 2026-06-20 23:18:47 · 31m 57s | |
| CSGO-RCqho-JVLmu-8usEo-5opdA-vdZbD | 15/15/6 | 76.6 | 1.06 | 2026-06-20 22:45:28 · 30m 38s | |
| CSGO-h7ht9-Dcjqm-3EbiZ-6DKNm-WXEFN | 20/13/7 | 108.8 | 1.51 | 2026-06-20 21:17:56 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.